Double Slider
Design
Usage
Similar to the slider component, the double slider component in the Netherlands3D platform provides a graphical interface element enabling users to select a range between two values from a predefined scale. Accompanied by two Text Fields, this component allows for both graphical adjustment and direct numerical input, ensuring a versatile and user-friendly experience. The main difference between the double slider and the regular slider is that the double slider has two handles and input fields, defining the minimum and maximum value of the range.
Immediate effects
Changes made with double sliders are immediate, allowing the user to make slider adjustments while determining a selection. Sliders shouldn’t be used to adjust settings with any delay in providing user feedback.
Current state
Sliders reflect the current state of the settings they control.
Anatomy
- Slider Track: The horizontal line along which the double slider thumb moves, representing the range of possible values.
- Minimum Slider Thumb: The circular control that users drag to select the minimum value on the slider track.
- Minimum Text Field (Optional): Adjacent to the double slider, this field displays the currently selected minimum value and allows for manual entry. It can be configured as readonly or omitted based on specific requirements.
- Maximum Slider Thumb: The circular control that users drag to select the maximum value on the slider track.
- Maximum Text Field (Optional): Adjacent to the double slider, this field displays the currently selected maximum value and allows for manual entry. It can be configured as readonly or omitted based on specific requirements.
Implementation
This chapter guides you through adding the double slider prefab to your scene, configuring its behavior, and responding to user input.
Adding the Slider to Your Scene
-
Prefab Placement: Locate the double slider prefab in the project's asset directory. Drag and drop the prefab into your scene or hierarchy where you need the slider component to appear.
-
Initial Setup: By default, the double slider comes with linked Text Fields for numerical input. Together, they provide a cohesive component for value selection.
Configuring the Slider
Listening to Value Changes
Use the Unity Editor to attach a listener function to the slider's onMinValueChanged
and onMaxValueChanged
events. These functions will be called
whenever the slider's minimum or maximum value changes, respectively, whether through direct manipulation of the double slider or numerical entry in the Text
Fields.
Customizing the Text Field
-
Readonly Option: The
DoubleSlider
MonoBehaviour includes areadonly
boolean. When set to true, the Text Fields becomes readonly, allowing users to see the value but preventing manual entry. This is useful in situations where you want to restrict input to slider manipulation only. -
Omitting the Text Field: If your use case does not require numerical input, you can deactivate the Text Fields entirely. Simply set the Text Field GameObjects to inactive, and the double slider will automatically expand to fill the space, maintaining the UI's visual continuity.